![]() B Link - This box provides a good piece of cover for attackers pushing B link, but it’s been tough to re-clear for defenders.We’re simplifying the space so there are fewer areas to check. A Art - We noticed the difficulty both sides have had moving effectively through A Art.This should make it slightly easier for defenders to challenge mid. Mid Top - Mid currently favors attackers so we've pushed in a wall on Mid Top, to remove a 50-50 check.Mid Shops to Mid Plaza - This is another spot on Mid Shops that’s proven to be painful to clear when trying to move through mid.By extending the platform, we're still keeping some of the holding power for attackers, but making it easier to push this area. Mid Shops - Clearing this area in Mid Shops is harder than we intended.B Main - Lowered waist-high wall on the left side of B Main so that it can no longer completely hide anyone.Pearl is getting a handful of small updates that aim to reduce some complexity and make it easier to move through a few areas for both attackers and defenders. For an option that's about being more accurate, it felt like the first shot had more variance than we'd like, especially at the ranges you'd want to use the burst fire mode. ![]() Alt Fire first shot error adjusted from.Lowering the top spread should make it feel more reliable at the appropriate range once you’ve overcome the learning curve of the recoil. Our goal for the Stinger is to feel controllable and appropriately lethal at short ranges, but currently, even in close-quarters, it can feel out-of-control.Primary Fire error adjusted from 1.6 error after 7 bullets > 1.3 error after 6 bullets.The Stinger is also dropping from the rafters with some new facepaint, in the form of primary and alt-fire changes. ![]() There are some good bones here, it just needed a quick fixer upper. ![]() #VALORANT GAME UPDATE#Since the launch of Pearl in the summer, the map team has put in work based on months-worth of feedback to make the first major update to the underwater map. ![]()
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